1/11/2024 0 Comments Pure binaural sound for eyesightAlso, it’s required that you are serving up actual screen pixels… so If you want to run headless there are wierd display port dongle hacks… It’s heavily oriented towards FB headsets. This is a software solution that basically lets you remote into a desktop running an appropriate server to sling pixels at your VR headset. Because the Simula Window Manager is linux native, and the Aero is Windows Native… (damn, I bought the wrong hardware.) Tragically, the software stack for developed by Simula is not compatible with the Aero. For productivity – I think video pass-through is essential. The hardware is already multiple generations behind. ![]() On the plus side: they actually have an open source VR native window manager!!! Cons include: The hardware hasn’t shipped yet. But they weren’t a fit for me.Ī linux native VR headset with an entire open ecosystem of software. I’ll pretty much have to demo one and personally confirm my top use cases before I’d consider buying. Sooo… this time around apple doesn’t get the benefit of the doubt. It had some weird limitation where I couldn’t run apps side by side in the way that I wanted. Last but not least, in the old days, I owned an ipad pro, which I supposedly bought for productivity. Just as products like the ipad haven’t exactly challenged microsoft windows, they have diminished it’s roll in people’s lives, apple vision seems to be a product with that kind of potential. (yes, I’m aware that FB has some offerings in this space, but no way in hell do they get telemetry on my literal eyeballs). VR productivity seems to be almost exclusively apple’s for the taking. ![]() android), they are decidedly on the sidelines here too. Just like when microsoft sat out the race to mobile (iphone v. The window manager in apple vision is already far better than that! I was locked into looking at my 2d windows desktop, projected onto a plane, in a 3d virtual space. I couldn’t layout a pillar of source code that expanded hundereds of pages above and below my current focus… I couldn’t arrange 10 different programs spatially around me, like some cliché virtual hacker’s den. Specifically there was no true 3d window manager. On the Aero, under windows I quickly came to learn that while the screens were clear and legible… The primary drawback was lack of software. I want to give a quick reaction to apple vision pro from that perspective. I bought this setup for productivity – not gaming. A comparably priced PC VR headset (after including graphic cards costs) that runs only under windows. "Spatial Computing" is the notable messaging (vs. Interesting move that can affect companies building an OS for XR. visionOS is Apple's OS for spatial computing. Price is $3499, definitely a "Pro" price, which probably means that a "non-Pro" version is in the works. Your Mac screen expands automatically to the VisionPro, which can be competition for companies building "AR laptops" or remote collaboration apps. ![]() Can be competitive with Leia's Lume Pad 2. Spatial photos and videos are supported and can be created with the device. Not sure how the R1 (or M2+R1) compares to the leading XR chip, Qualcomm Snapdragon XR2. Comes with an M2 chip and a new R1 chip. Really interesting approach, and leaves room for haptic companies to shine. No physical controller - you can use your eyes, hands, and voice. Interesting move that can affect companies focusing on avatar creation. Can create a digital persona ("avatar") and make a virtual version of you with face tracking. This will make more entertainment companies jump into AR/VR! Disney is aligned on Apple's AR vision with Disney, Marvel Studios, ESPN 3D content, and more available on launch. Gaming is a top use case for VR with Meta devices, so Apple is focusing on AR use cases first. Focus is on entertainment, remote work, collaboration, and utility, but their partnership with Unity might mean that gaming is part of the long-term strategy.
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